I am a part of team called PortMaster, which aims to to bring modern games to Linux handhelds.
Shards of God runs pretty very well and looks just great. I would like to ask if you would consider allowing us to include the game on our PortMaster website? If not I will just direct people here to grab the game.
No problem at all, it’s a free game, happy it reaches more people. I’d just ask you to also make people aware they can pay for the game voluntarily if they like it, and direct them to this site.
Anyway, I think I already saw the game port on this website several days ago? Here: https://portmaster.games/detail.html?name=shardsofgod. Is this Plint’s strategy of asking for permission after you do it, or am I missing something? :)
Right now game files are NOT provided, it is basically just an AGS binary with preconfigured controls and launch shell script, but people have to come to this page to get the actual game itself. If you feel like that works better for you, we can leave it that way, it is up to you :)
Ah, ok! Yes, I’m fine with the full game being available on your website, as long as you also link to this page and tell people they can pay if they want. The image looks neat, too bad I don’t have a handheld, would be curious to try it out myself :).
Just one issue: I recently upgraded to a new version of AGS, and there has been a series of problems with the update. I think I have fixed the main bugs by now, but I still have to test the new build thoroughly. So to stay on the safe side, I’d maybe wait with the port a couple of weeks.
Damn, you’re right, thank you for reporting! I recently recompiled the game in a new version of the engine, this must be related to that. Until I find the problem, I’ve reactivated the previous version of the game, v1.2. Please download again, it should work this time.
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Hello mr Vávra,
I am a part of team called PortMaster, which aims to to bring modern games to Linux handhelds.
Shards of God runs pretty very well and looks just great. I would like to ask if you would consider allowing us to include the game on our PortMaster website? If not I will just direct people here to grab the game.
Thanks for your time!
https://portmaster.games
No problem at all, it’s a free game, happy it reaches more people. I’d just ask you to also make people aware they can pay for the game voluntarily if they like it, and direct them to this site.
Anyway, I think I already saw the game port on this website several days ago? Here: https://portmaster.games/detail.html?name=shardsofgod. Is this Plint’s strategy of asking for permission after you do it, or am I missing something? :)
Right now game files are NOT provided, it is basically just an AGS binary with preconfigured controls and launch shell script, but people have to come to this page to get the actual game itself. If you feel like that works better for you, we can leave it that way, it is up to you :)
Ah, ok! Yes, I’m fine with the full game being available on your website, as long as you also link to this page and tell people they can pay if they want. The image looks neat, too bad I don’t have a handheld, would be curious to try it out myself :).
Just one issue: I recently upgraded to a new version of AGS, and there has been a series of problems with the update. I think I have fixed the main bugs by now, but I still have to test the new build thoroughly. So to stay on the safe side, I’d maybe wait with the port a couple of weeks.
I could probably just include the 1.2 version, unless there are significant gameplay differences?
I was told the older version crashes on Linux, but if you have tested it and it works, then go ahead - there aren’t any gameplay differences.
very good
Hey, as I right click on the body or somewhere near it, this error comes up.
Tried restarting, deleting & downloading again 2 times and the same error comes.
I am not that tech savvy so not sure if this has anything to do with file itself..pls do let me know I will look it up.
this is the error-
Damn, you’re right, thank you for reporting! I recently recompiled the game in a new version of the engine, this must be related to that. Until I find the problem, I’ve reactivated the previous version of the game, v1.2. Please download again, it should work this time.
Its working now. Played the whole thing. Loved it btw! :))
FYI: Game needs updated version of AGS32 / 64 to run without crashing on Linux
https://github.com/adventuregamestudio/ags/releases/tag/v3.6.2.10
Thank you, wasn’t aware! Uploaded a new version compiled in AGS 3.6.2.10, hope it runs ok now.
Thanks.
BTW: Love the game
Just wanted to point out that version 1.2 works perfectly on ScummVM for Linux (and in general AGS 3.6.1 and earlier games) so you may also try that
Fantastic work! The story was absolutely absorbing—it had me hooked from start to finish. Huge congratulations!